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Guiding Record Labels and Musicians: Clown from Slipknot

  • Writer: Erik Reynolds
    Erik Reynolds
  • Feb 16
  • 2 min read

Updated: 13 hours ago

In the realm of video game modding and private servers , unlocking unmet needs of the players is the key to success. Slipknot’s M. Shawn “Clown” Crahan continues to blur the line between music, art, and gaming with Vernearth, his surreal Minecraft realm that’s already generating over 1.87 billion media impressions ahead of launch through the efforts of Strategic Entertainment.

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When M. Shawn “Clown” Crahan — founding member of Slipknot, filmmaker, and lifelong visual artist set out to build Vernearth, he wasn’t just launching another Minecraft world. He was creating a playable work of art.


Built inside Minecraft Java Edition 1.21.4, Vernearth is a surreal, family-friendly realm that transforms Clown’s signature aesthetic, the masks, the madness, and the mystery into a digital playground where fans of all ages can explore and create. Underlying this build is his focus on it being a moderated safe space, with activities that promoted mental health awareness and creativity.


Before the realm has opened its virtual gates, the project had already captured the industry’s attention, generating over 1.8 billion media impressions across global gaming and entertainment outlets. The coverage ranged from rock magazines and esports blogs to mainstream culture pages, each spotlighting a simple truth: Slipknot had entered the game.

“Vernearth was a challenge in separating the visual identity and brand from the multiplatinum globally famous band and creating a new identity as a game developer who is earnest approaching the medium as an artist.

Working with Strategic Entertainment, Clown re-imagined the Slipknot aesthetic through a lens of surrealism and introspection to emphasize his journey as a game developer.


The announcement and partnership strategy embraced collaboration over hype. Clown is creating something wholly original, not connected to Slipknot and non-promotional. With this transparency we communicated with the Minecraft team that it will be a prime example of music industry activation: Personal, Game-forward, unbranded, and sincerely from a fan's perspective. Clown is personally going to join fans inside the realm.


Just halfway through, the PR campaign has already reached more than 1.8 billion impressions. What worked for Clown was that the positioning was about earnest game development and creating something different from the main Minecraft experience. Different enough that its attracted the attention of top Minecraft creators including Jordan “Captain Sparklez” Maron (11.4 billion Youtube).

“Building Vernearth was about creating something my son and I could play together, an experience that connects generations through imagination.”

With Vernearth, Clown didn’t just make a game. He opened a portal one where art, family, and fandom coexist inside the world’s most creative sandbox. Strategic Entertainment with its player and art-focus heard easily grasped that context and guided he and his team toward and successful launch.

 
 
 

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About Erik Reynolds, founder
A distinguished subject matter expert in the video games, music, tech, and entertainment sectors, Reynolds brings a rich tapestry of experience and trusted industry relationships to all of his clients..
 
As a venture-backed Entrepreneur and Founder of Strategic Entertainment, He knows the immense stress and peril of startup life while also understanding the powerful opportunity to create a new narrative powered by Tech.
 
Beyond Strategic Solutions, Reynolds' consulting acumen in public relations, music licensing, business development, and brand reputation management has been instrumental for a diverse clientele in entertainment and video games. His journey has been marked by collaborations with illustrious brands and talents, including Sony Music, Columbia Records, Spirit Music Group, and iconic figures such as 50 Cent, Five Finger Death Punch, Katy Perry, Mr. Miyamoto, and Will Wright. His involvement has been pivotal in shaping narratives and constructing business strategies for major IPs like League of Legends, Wizarding World of Harry Potter, The Legend of Zelda, Pokemon, and over 100 other game/IP launches.
 
Reynolds is also a multifaceted creative with a track record in writing for TV, developing and selling TV shows and films to top Networks, Production Companies and Streamers, and designing and producing video games and music. He is currently the cofounder of Afrime Studios, a black own gamer studio behind the upcoming afrofuturistic RPG, Unyverse (www.unyverses.com), a first of its kind game featuring an entire afrocentric cast of characters in a universe never before explored by gamers.
 
Core competencies span a broad spectrum, including:
 
Story Development, Producing, and Filmmaking
Music Licensing and Intellectual Property Management
Strategic Content Development and Marketing
Building and Managing Dynamic Organizations
Crafting Esports Partnerships and Marketing Strategies
Developing and Implementing Marketing and Subscription Strategies
Nurturing Business Development and Global Partnerships
Orchestrating Global Communications and Media Relations
Public Speaking, Speech Writing, and Media Training
Fostering Community Engagement and Social Media Presence
Influencer Relations and Collaborative Content Creation
 
In pursuit of new challenges and opportunities, Reynolds is dedicated to leveraging his expertise to continue shaping the future of entertainment and technology. His goal is to create profitable and original intellectual property, foster creative and profitable collaborations, and build sustainable business models that resonate in today's dynamic digital landscape.

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